This morning I continued to work on the Darkshore zones on my Void Elf warlock. The quests I focused on are taking me to the north to investigate the activity of the Shatterspear trolls who have been increasingly antagonistic to the local night elves.
After meeting up with the Sentinels who were already in that area, there seems to be just some laboring trolls digging away at the highborne ruins for artifacts. Upon killing a patrolling Overseer, I Ickes up a latter that suggests some cooperation between the Shatterspear Trolls and the Horde. I’m then sent to dispatch the horde camp off the northern coast. While there I come across a prisoner who has information about the leader of the Shatterspear that will help us ensure his defeat. The mission then shifts toward gathering the amulets from the troll shamans to craft an arrow that can break the trill leaders defenses. After gathering the material and taking out some lieutenants the attack on the troll camp commenced. Once in the heart of their territory I got to pilot an ancient to dispatch a large number of the trolls which set the stage for the final encounter.
The leader of the sentinels were there, and together we took down the leader and lifted a missive from the horde warcheif outlining their coordination to assault the night elves.
All in all this part of the story was interesting to see how the horde is reaching out to new allies to go on the offensive against the Alliance. The later part of the zone did have a nice ramp up and feeling of epicness as we sought to take out the troll leader, especially piloting the ancient to take out masses of trolls. I'll be interested to see what happens in the southern part of the zone.
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Showing posts with label BFA. Show all posts
Showing posts with label BFA. Show all posts
Sunday, June 2, 2019
Saturday, June 1, 2019
A Day of Firsts
Today I started questing through Darkshore for the first time on a Warlock for the first time. I'm working on getting the Loremaster of Kalimdor achievement, and since I have to do all of the zones, I figured I should start with the former kin of my void elf.
I started by being notified that survivors had washed up along the shore. These must've been survivors from events from the Cataclysm, and my guess is that there are quests in Teldrasil that connect what's going on.
One of the survivors was concerned about his pet Grimclaw, and I'm later sent to find Grimclaw to reunite the two. Unfortunately shortly after being reunited, the night elf, Volcor, dies from the toxins inflicted by the water elementals. A really sad end, but at least Grimclaw made it back to him before he died.
There was also a quest to learn about the wild like through the Buzzboxes throughout the woods. I had never quested in Darkshore before, but I had seen guides that mention the Buzzbox quests. The investigation led to a cave with a satyr who was infecting the wildlife in the area to disrupt the forest with his foul magics. While in the cave, I rescued some of the caged wildlife, and stumbled upon a forsaken apothecary seeking to use the satyr's magic for his on nefarious purposes. There is some follow up to that story I still need to do.
One of the night elfs who escaped the infection sent me to find his wife who was not so lucky at the Ruins of Bashal'Aran. He wanted me to release her spirit, and while there I released some other haunting spirits. Nearby I found Grimclaw and a keeper who wanted me to gather some items from the nearby wildlife to help him heal Grimclaw. I plucked some whiskers off of some sleeping nightstalkers, tuffed some fur from feasting bears, and snagged some hair from the the nearby does while the stags weren't looking. After completing this ritual I was able to commune with the animal spirits and game one of their blessings. I chose to gain the nightstalker cat's blessing, which grants me increased casting speed within Darkshore, so that's pretty nice.
I'm enjoying the zone very much, and I'm looking forward to continuing to learn more about the night elven story. Also, the kittens I'm fostering make an appearance while I'm questing, so that's a bonus.
I started by being notified that survivors had washed up along the shore. These must've been survivors from events from the Cataclysm, and my guess is that there are quests in Teldrasil that connect what's going on.
One of the survivors was concerned about his pet Grimclaw, and I'm later sent to find Grimclaw to reunite the two. Unfortunately shortly after being reunited, the night elf, Volcor, dies from the toxins inflicted by the water elementals. A really sad end, but at least Grimclaw made it back to him before he died.
There was also a quest to learn about the wild like through the Buzzboxes throughout the woods. I had never quested in Darkshore before, but I had seen guides that mention the Buzzbox quests. The investigation led to a cave with a satyr who was infecting the wildlife in the area to disrupt the forest with his foul magics. While in the cave, I rescued some of the caged wildlife, and stumbled upon a forsaken apothecary seeking to use the satyr's magic for his on nefarious purposes. There is some follow up to that story I still need to do.
One of the night elfs who escaped the infection sent me to find his wife who was not so lucky at the Ruins of Bashal'Aran. He wanted me to release her spirit, and while there I released some other haunting spirits. Nearby I found Grimclaw and a keeper who wanted me to gather some items from the nearby wildlife to help him heal Grimclaw. I plucked some whiskers off of some sleeping nightstalkers, tuffed some fur from feasting bears, and snagged some hair from the the nearby does while the stags weren't looking. After completing this ritual I was able to commune with the animal spirits and game one of their blessings. I chose to gain the nightstalker cat's blessing, which grants me increased casting speed within Darkshore, so that's pretty nice.
I'm enjoying the zone very much, and I'm looking forward to continuing to learn more about the night elven story. Also, the kittens I'm fostering make an appearance while I'm questing, so that's a bonus.
Friday, May 31, 2019
Morning Warsong Gulch, Better PVP Experience
This morning, I had woken up a little later than normal, which meant that I had a little less time to play before leaving for work. I had already gotten my warlock to Kalimdor to start questing in Darkshore and working on the Loremaster of Kalimdor achievement, but I didn't want to start that process if I wouldn't be able to make significant progress on those quests.
Instead, I hopped on my now level 85 Retribution Paladin for some random battlegrounds, and a lot of mining in Pandaria while waiting on the queue. After a fair amount of farming for Ghost Iron, I was worried that the queue wouldn't pop before I would run out of time. No sooner did that thought cross my mind, I was in and ready to deliver righteous justice in the name of the Alliance.
Getting into the group, I was so thankful to see not one, not two, but three healers supporting our group. This was a welcomed sight because in my previous queues there were no other healers, while the horde would be the ones with the support. This might have contributed to my bad experiences, but at the same time in previous battlegrounds we didn't have healers and still did fine. At any rate, I was ready to play with and around my team, and I wanted to focus on sticking with other people to accomplish our objective.
It helped that a few other players on the team were helping to call out directions which helped the team focus our efforts. We stuck together well, and whether it was due to a gear advantage or a numbers advantage, we were able to pick off stragglers, and isolate their flag carrier in most instances to win with an easy 2-0 capture differential. I felt good dealing damage, helping to keep my teammates alive in a pinch. There was one instance where I went in with a rogue to take out the enemy flag carrier, and while we were outnumbered, I was able to take their attention and keep the rogue alive while we took back our flag.
It was a fun time, and it reminded me why I enjoy battlegrounds so much. I am wondering how the changes that have been made will effect my enjoyment of battlegrounds when I play the WoW classic version. Since in the original version of Warsong Gulch there was not time limit, there were no damage and healing debuffs by carrying the flag, and the graveyards were in a different spot. I'll need to make sure I have the time to devote to potentially longer matches for sure.
Instead, I hopped on my now level 85 Retribution Paladin for some random battlegrounds, and a lot of mining in Pandaria while waiting on the queue. After a fair amount of farming for Ghost Iron, I was worried that the queue wouldn't pop before I would run out of time. No sooner did that thought cross my mind, I was in and ready to deliver righteous justice in the name of the Alliance.
Getting into the group, I was so thankful to see not one, not two, but three healers supporting our group. This was a welcomed sight because in my previous queues there were no other healers, while the horde would be the ones with the support. This might have contributed to my bad experiences, but at the same time in previous battlegrounds we didn't have healers and still did fine. At any rate, I was ready to play with and around my team, and I wanted to focus on sticking with other people to accomplish our objective.
It helped that a few other players on the team were helping to call out directions which helped the team focus our efforts. We stuck together well, and whether it was due to a gear advantage or a numbers advantage, we were able to pick off stragglers, and isolate their flag carrier in most instances to win with an easy 2-0 capture differential. I felt good dealing damage, helping to keep my teammates alive in a pinch. There was one instance where I went in with a rogue to take out the enemy flag carrier, and while we were outnumbered, I was able to take their attention and keep the rogue alive while we took back our flag.
It was a fun time, and it reminded me why I enjoy battlegrounds so much. I am wondering how the changes that have been made will effect my enjoyment of battlegrounds when I play the WoW classic version. Since in the original version of Warsong Gulch there was not time limit, there were no damage and healing debuffs by carrying the flag, and the graveyards were in a different spot. I'll need to make sure I have the time to devote to potentially longer matches for sure.
Tuesday, May 28, 2019
I am not good at PVP
This morning, I tried my hand at some battlegrounds on my level 84 ret paladin. I had played some over the weekend, and I had some fun playing as ret, since I could do damage and heal my team. Today was not as much fun.
In general, it was difficult for my teams to get very much momentum as the horde were much better at being grouped, focusing down a target, and they wiped the floor with us. Our team was all over the place. People (me included) running in haphazardly without the group, and we got picked off so easily.
I queued as a healer to see how that played out, and let's just say that entering a battleground is not the right time to situate one's action bars for pvp healing. I've played a holy paladin for years, but having rarely pvped since cata, I was very unprepared.
I will keep trying to pvp, as that is something I am looking forward to when classic comes out. I'm going to try to focus on helping my team coordinate better, so that we aren't just lambs to the slaughter. Fingers crossed.
At the very least, it gives me time to farm some Ghost Iron.
In general, it was difficult for my teams to get very much momentum as the horde were much better at being grouped, focusing down a target, and they wiped the floor with us. Our team was all over the place. People (me included) running in haphazardly without the group, and we got picked off so easily.
I queued as a healer to see how that played out, and let's just say that entering a battleground is not the right time to situate one's action bars for pvp healing. I've played a holy paladin for years, but having rarely pvped since cata, I was very unprepared.
I will keep trying to pvp, as that is something I am looking forward to when classic comes out. I'm going to try to focus on helping my team coordinate better, so that we aren't just lambs to the slaughter. Fingers crossed.
At the very least, it gives me time to farm some Ghost Iron.
Monday, May 27, 2019
Questing in the Wetlands
Today I quested through the Wetlands from start to finish to complete the Loremaster of Eastern Kingdoms achievement. It took about two and a half hours, and I had fun working my way through the zone.
It started with some investigation in the seismic activity near where the former Stonewrought Dam broke and let the loch pour into the marsh lands. There were some threshers who were relocated and some water elementals causing a ruckus for the geologists. This section of the zone ended with a dispatching of a nearby Dark Iron camp.
From there it was off to Menethil Harbor to aid the townsfolk as they are dealing with the aftermath of the flood caused by Deathwing. There were some more Dark Irons, saving kids from sharks, retrieving stolen treasures from nearby murlocs, and helping to release the spirits of fallen Kul Tiran sailors. This ended with the turn in of a cursed item to a priest who reveals that the original quest giver had been dead for sometime, but he didn't offer much of an explanation. Twas a spooky ending, and a little unsatisfying. Kind of like a movie where at the end you realize it was all a dream.
From there I helped out some engineer collect some raptor eggs, and a skinner who I helped gather some more croclisk skins including a rare skin. The skinner had lost his home in the flood, and was trying g to get as many crockilisk skins as he could to earn enough for his family to start anew. The rare skin from the biggest crockilosk was going to help him accomplish that goal. Once again there were more dark iron dwarves, but this time they are using gnolls to steal Ironforge gold and they were trapping them as hostages. Rescuing the gnolls was tough at first because of you killed a dark iron a gnoll was fighting it would come after you.
From helping the engineer the next stage of the zone led to a group of Explorers League members who were finding the dinosaur fossils had come to life, and there were angry earth elementals to boot. After helping to gather some bones and tools, the focused shifted to a near by Dragonmaw orc camp. The Dragonmaws show up again in the following Night Elf section of the zone as you help to rescue some black dragon whelps. This seemed like an interesting tie into the bigger story of the Cataclysm expansion with these orca and their relationship with different types of dragons. I thought this could have been a nice tie into visiting Grim Batol which is near the border of the zone between The Wetlands and the Twilight Highlands.
There were no follow up quests, however, and it was on to Thandol Span to help Thargas Anvilmar thwart the ascending Dark Iron incursion of Twilight Cultist. It ends with a lead up that suggests an epic showdown with the leader of the cultists, but it ends pretty abruptly without much of an epic payoff. I would have liked a more epic battle maybe or more of a lead up about who the big bad cultist leader was. Or even more time with Anvilmar. They elude to his prior history working with King Varian, but not much else. I mean he’s the descendant of a High King of the dwarves for crying out loud.
The zone overall was fun, and it flowed nicely from one place to the other. I would have liked to have some quests around Ironbeards Tomb. I was surprised they didn’t revisit that, and I would have liked more of a connection to the black dragons and the neighboring twilight highlands. Maybe something involving Cho’gall similar to the Zul’Gurub allusions in Stranglethorn.
Next I’m off to Kalimdor. I’m going to level my Void Elf Warlock through there. Looking forward to seeing how the story plays out over there. The full video of me questing through the zone is linked below.
https://m.facebook.com/story.php?story_fbid=2206697002718938&id=1242017209308617
It started with some investigation in the seismic activity near where the former Stonewrought Dam broke and let the loch pour into the marsh lands. There were some threshers who were relocated and some water elementals causing a ruckus for the geologists. This section of the zone ended with a dispatching of a nearby Dark Iron camp.
From there it was off to Menethil Harbor to aid the townsfolk as they are dealing with the aftermath of the flood caused by Deathwing. There were some more Dark Irons, saving kids from sharks, retrieving stolen treasures from nearby murlocs, and helping to release the spirits of fallen Kul Tiran sailors. This ended with the turn in of a cursed item to a priest who reveals that the original quest giver had been dead for sometime, but he didn't offer much of an explanation. Twas a spooky ending, and a little unsatisfying. Kind of like a movie where at the end you realize it was all a dream.
From there I helped out some engineer collect some raptor eggs, and a skinner who I helped gather some more croclisk skins including a rare skin. The skinner had lost his home in the flood, and was trying g to get as many crockilisk skins as he could to earn enough for his family to start anew. The rare skin from the biggest crockilosk was going to help him accomplish that goal. Once again there were more dark iron dwarves, but this time they are using gnolls to steal Ironforge gold and they were trapping them as hostages. Rescuing the gnolls was tough at first because of you killed a dark iron a gnoll was fighting it would come after you.
From helping the engineer the next stage of the zone led to a group of Explorers League members who were finding the dinosaur fossils had come to life, and there were angry earth elementals to boot. After helping to gather some bones and tools, the focused shifted to a near by Dragonmaw orc camp. The Dragonmaws show up again in the following Night Elf section of the zone as you help to rescue some black dragon whelps. This seemed like an interesting tie into the bigger story of the Cataclysm expansion with these orca and their relationship with different types of dragons. I thought this could have been a nice tie into visiting Grim Batol which is near the border of the zone between The Wetlands and the Twilight Highlands.
There were no follow up quests, however, and it was on to Thandol Span to help Thargas Anvilmar thwart the ascending Dark Iron incursion of Twilight Cultist. It ends with a lead up that suggests an epic showdown with the leader of the cultists, but it ends pretty abruptly without much of an epic payoff. I would have liked a more epic battle maybe or more of a lead up about who the big bad cultist leader was. Or even more time with Anvilmar. They elude to his prior history working with King Varian, but not much else. I mean he’s the descendant of a High King of the dwarves for crying out loud.
The zone overall was fun, and it flowed nicely from one place to the other. I would have liked to have some quests around Ironbeards Tomb. I was surprised they didn’t revisit that, and I would have liked more of a connection to the black dragons and the neighboring twilight highlands. Maybe something involving Cho’gall similar to the Zul’Gurub allusions in Stranglethorn.
Next I’m off to Kalimdor. I’m going to level my Void Elf Warlock through there. Looking forward to seeing how the story plays out over there. The full video of me questing through the zone is linked below.
https://m.facebook.com/story.php?story_fbid=2206697002718938&id=1242017209308617
Sunday, May 26, 2019
Trying to Solo Gnomeregan, and some PVP on my Ret Paladin BFA
Now that I’ve completed the quests in Stranglethorn, my hunter had a couple of quests from the dungeon Gnomeregan that have been nagging my quest log since level 30, so I made the trek there and tried me hand at soloing the trash mobs so I could get to the dormitory and turn in the grim encrusted object. After not using my hunter pet for a lot of my leveling, I pulled out my trusty Talboc and gave it a try. Since mobs scale in dungeons now, I had to be sure to kite and use my pet to take the brunt. I died a couple of times, but eventually made it to the point where I could complete the quest. There was a follow up quest in Ironforge, so I took that as an opportunity to get the heck out of there.
Then the question was what to do now. I haven’t pvped on my human paladin in a whil, I thought, so let’s give that a go. I mined for ghost iron while waiting on the queue, and had some fun playing ret, helping to heal, returning some flags, and capping one to boot. It reminded me of when I used to play that paladin more in Wrath of the Lich King as a twink. I twinkled at 39, 60, and 70, and had such a fun time. While I wasn’t as dominant as I was then, this time still gave me the feeling of supporting my team while delivering justice to the filthy horde.
This was especially fun because I have such fond memories of playing this paladin in battlegrounds. He was my very first character, and I loved pvping on him and dominating. Recently, though, I've been reviewing classic wow ret paladin game play, and I've realized that the paladin is meant to be more supportive. I remember when I used to play, I'd pretend to be a warrior, and I'd often forget to heal myself, and rarely would I think to heal or buff someone else.
In playing in a more supportive role, I'm enjoying that more versatile role, and I think I'm going to try playing as holy and prot in battlegrounds more, just to mix it up. Plus it'll help with group balance since it seemed like the horde always had a bunch of healers while the alliance had one if that many. Also, if I don't select healer when I queue it won't let me swap to holy before the battleground has begun, so selecting those specs will help me be more flexible.
I also enjoyed the new Warsong Gulch. The updated graphics and models looked really good, and that is probably the battleground I've played the most, so to see it all new and shiny is awesome.
After the quest turn in, it was off to the Wetlands. I run from Thelsemar, and when I came to a fork in the road I chose the road less traveled. It was between safely going through the Algaz tunnel, or make a jump for it and hopefully time disengage before hitting the ground. I jumped, and because I didn’t get far enough from the side of the cliff I disengaged too soon and my screen went gray. I didn’t feel like running all the way to my corpse so Rez sickness it was, and I logged out at the first quest hub in the zone.
Then the question was what to do now. I haven’t pvped on my human paladin in a whil, I thought, so let’s give that a go. I mined for ghost iron while waiting on the queue, and had some fun playing ret, helping to heal, returning some flags, and capping one to boot. It reminded me of when I used to play that paladin more in Wrath of the Lich King as a twink. I twinkled at 39, 60, and 70, and had such a fun time. While I wasn’t as dominant as I was then, this time still gave me the feeling of supporting my team while delivering justice to the filthy horde.
This was especially fun because I have such fond memories of playing this paladin in battlegrounds. He was my very first character, and I loved pvping on him and dominating. Recently, though, I've been reviewing classic wow ret paladin game play, and I've realized that the paladin is meant to be more supportive. I remember when I used to play, I'd pretend to be a warrior, and I'd often forget to heal myself, and rarely would I think to heal or buff someone else.
In playing in a more supportive role, I'm enjoying that more versatile role, and I think I'm going to try playing as holy and prot in battlegrounds more, just to mix it up. Plus it'll help with group balance since it seemed like the horde always had a bunch of healers while the alliance had one if that many. Also, if I don't select healer when I queue it won't let me swap to holy before the battleground has begun, so selecting those specs will help me be more flexible.
I also enjoyed the new Warsong Gulch. The updated graphics and models looked really good, and that is probably the battleground I've played the most, so to see it all new and shiny is awesome.
Saturday, May 25, 2019
Questing in Stranglethorn, Saving Booty Bay
This morning I completed the Stranglethorn Vale quests, which culminated in the defense of Booty Bay against a combined assault from the Bloodsail and Brashtide Pirates. While doing the normal killing of Bloodsails just off the southern coast of the Cape, you find that they are planning an attack. The Bloodsails on their own aren't a very formidable foe, so what is up their sleeves?
You're tasked with infiltrating their ranks by faking the death of Fleetmaster Seahorn, by killing a local cow and tossing her head around. That was a pretty funny part of the quest chain, since human pirates think all cows look alike.
Once you're in their ranks you work your way up to captain one of the three main ships in their fleet. As the captain you're able to thin out the ranks by claiming mutiny, and you sabotage their cannons, gun powder, and grog. Getting back to Booty Bay, you find the full force of the Worgen and Bloodsail pirates attacking, and after some killing and bombing you help save the day.
It's a fun quest chain, and most of the gameplay is below. The stream disconnected about half way through, but you can see the finale, which was fun times swinging from boat to boat and dropping bombs from above.
Now that I've finished with Stranglethorn, I'm moving on to the Wetlands. I'm already level 58, which means the combined quests in both Northern and Southern Stranglethorn gained me over 10 levels. I'll probably reach beyond 60 before finishing the Wetlands, and once I do that, I'll work on Kalimdor on either my Void Elf Warlock, my Kul Tiran Druid, or my Pandaren Monk. I'm leaning warlock at the moment. I haven't really played a lock for any considerable amount of time ever, so it should be fun to give the class a try.
You're tasked with infiltrating their ranks by faking the death of Fleetmaster Seahorn, by killing a local cow and tossing her head around. That was a pretty funny part of the quest chain, since human pirates think all cows look alike.
Once you're in their ranks you work your way up to captain one of the three main ships in their fleet. As the captain you're able to thin out the ranks by claiming mutiny, and you sabotage their cannons, gun powder, and grog. Getting back to Booty Bay, you find the full force of the Worgen and Bloodsail pirates attacking, and after some killing and bombing you help save the day.
It's a fun quest chain, and most of the gameplay is below. The stream disconnected about half way through, but you can see the finale, which was fun times swinging from boat to boat and dropping bombs from above.
Now that I've finished with Stranglethorn, I'm moving on to the Wetlands. I'm already level 58, which means the combined quests in both Northern and Southern Stranglethorn gained me over 10 levels. I'll probably reach beyond 60 before finishing the Wetlands, and once I do that, I'll work on Kalimdor on either my Void Elf Warlock, my Kul Tiran Druid, or my Pandaren Monk. I'm leaning warlock at the moment. I haven't really played a lock for any considerable amount of time ever, so it should be fun to give the class a try.
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