The next round of Classic WoW beta stress tests is coming around, and I've been thinking about what I want to test during the time I have to (hopefully) play on the beta servers. Since I am so interested in playing a protection paladin, I'm interested in how Seal of Righteousness interacts with different one handed weapons.
I learned during the last test that the spell deals more damage with a two handed weapon equipped, and I'm interested in seeing how the damage works with weapons of different speeds. My guess is that a faster weapon will be ideal for threat generation as more weapon hits mean more holy damage applications of the Seal. I'm also interested in testing whether the Seal's damage will apply if I'm unarmed (in case that's faster, and because some mobs do disarm). With the faster weapon being ideal, I am wondering how advantageous it might be to use the Skinning Knife while tanking (at least early on) since it's weapon speed is 1.6 seconds, which is considerably faster than any sword or mace I could find.
The tradeoff I'm wondering about with using a fast weapon is that the white hits will be low. So even with a lot of holy damage the low white hit damage might still mean lower threat. I'm going to try to farm enough mobs to vendor enough items to afford to buy weapon training and different weapons with different speeds to see how the damage of Seal of the Righteousness scales.
This may not yield anything very interested or illuminating, but it'll give me a better idea of what I will be testing when I start tanking my first instances. Just like I plan on test different talent builds, I'm interested in seeing what the best weapon/seal combo is to be an effective tank.
I always hear about how the game is 15 years old and everything has already been theory crafted, but it isn't 15 years old to me and I haven't theory crafted everything out. Having started playing so close to the release of Burning Crusade, I didn't get a chance to play as much Vanilla as I would have liked, and now I'll get that chance. So I'm going to try and figure out as much as I can.
What are you interested in learning (or relearning) as you dive back into the game?
Update: I got to play some of the stress test today and last night, and I found out that the faster Skinning Knife did not reduce the holy damage from Seal of Righteousness. So I'm going to give it a try tanking to see how it does while tanking dungeons. I imagine that it might be particularly useful at the start of fights, and if I can get a decent enchant on it, it could be worth until I can find a fast enough weapon with Intellect or plus Spell Damage stats.
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Showing posts with label Stress test. Show all posts
Showing posts with label Stress test. Show all posts
Friday, June 14, 2019
Thursday, May 30, 2019
Classic WoW Beta Stress Test Part 2
Last night I was able to log in during the second round of the Classic WoW Beta Stress Test. My main goal with my play time last night was to create some more of the characters I intend to play if I get the chance to play in the beta, and to see if I can even log in.
I got into a 3800+ queue, and it said that it would take about a half an hour to enter the realm, but it seemed like it only took about 10 - 15 minutes. I didn't pay too close attention, but I did feel like the wait was not too long. Once in the real test would be to see if I'd be able to log in to the dwarf that I had already made last week. The first attempt failed, so I created a human to see if logging into a different zone would help. I was able to log in without a problem, and I was surprised by how few people there were in the starting zone. There were still plenty of people, don't get me wrong, but since the level cap had been raised to level 10, the starting zone was less congested compared to the screenshots I had seen from last week.
I didn't really play much on the human, and swapped to the dwarf. I had logged off in the Gurubashi arena last week, and upon logging in, I didn't see anyone, so I hearthed back to the starting zone. Since my dwarf is only level 2, I want to try getting to a higher level before trekking back to Stranglethorn. I will definitely park an alt in the area, but I have low hopes of ever getting the chest from the middle of the arena anytime soon.
I didn't have very much time to play last night, but I was able to get online this morning. When I played this morning, my goal was to test out how macros and keybindings could work on my paladin. I tried out using a mousewheel keybind for casting my Devotion Aura. The idea is that by using the mousewheel, I can quickly swap between auras in a pinch. My thought was that a quick swap to Concentration Aura would help my be able to cast heals with less pushback when my health was low.
I also tested equipping a one handed weapon and a shield macro, and I also tried binding that to my mousewheel. If I need some extra defense that might be a useful option. The main testing I was doing was to see how Seal of Righteousness behaved with one handed weapons versus two handed weapons. It seems like it does about twice as much damage per hit with a two handed weapon. I had a hunch that the faster weapon would be more procs and would out pace the two hander, but it looks like in most cases the two hander will be more damage. I plan on doing more math on this in future testing. To see how fast the weapon would need to be to pull ahead.
I got to level four just grinding mobs. I didn't want to do any quests, so I can save that for when the game launches, and I mainly wanted to see what I could handle as far as level disparity. Grinding was a slow go for me, but I wasn't really rushing. I did find that the mobs dropped some useful loot for vendoring and getting enough silver for training, If the starting zones are congested early on, I might just grind to until I can train professions as a way of leveling.
All in all the stress test was smooth and fun. I'm looking forward to more bite sized testing as the beta continues.
I got into a 3800+ queue, and it said that it would take about a half an hour to enter the realm, but it seemed like it only took about 10 - 15 minutes. I didn't pay too close attention, but I did feel like the wait was not too long. Once in the real test would be to see if I'd be able to log in to the dwarf that I had already made last week. The first attempt failed, so I created a human to see if logging into a different zone would help. I was able to log in without a problem, and I was surprised by how few people there were in the starting zone. There were still plenty of people, don't get me wrong, but since the level cap had been raised to level 10, the starting zone was less congested compared to the screenshots I had seen from last week.
I didn't really play much on the human, and swapped to the dwarf. I had logged off in the Gurubashi arena last week, and upon logging in, I didn't see anyone, so I hearthed back to the starting zone. Since my dwarf is only level 2, I want to try getting to a higher level before trekking back to Stranglethorn. I will definitely park an alt in the area, but I have low hopes of ever getting the chest from the middle of the arena anytime soon.
I didn't have very much time to play last night, but I was able to get online this morning. When I played this morning, my goal was to test out how macros and keybindings could work on my paladin. I tried out using a mousewheel keybind for casting my Devotion Aura. The idea is that by using the mousewheel, I can quickly swap between auras in a pinch. My thought was that a quick swap to Concentration Aura would help my be able to cast heals with less pushback when my health was low.
I also tested equipping a one handed weapon and a shield macro, and I also tried binding that to my mousewheel. If I need some extra defense that might be a useful option. The main testing I was doing was to see how Seal of Righteousness behaved with one handed weapons versus two handed weapons. It seems like it does about twice as much damage per hit with a two handed weapon. I had a hunch that the faster weapon would be more procs and would out pace the two hander, but it looks like in most cases the two hander will be more damage. I plan on doing more math on this in future testing. To see how fast the weapon would need to be to pull ahead.
I got to level four just grinding mobs. I didn't want to do any quests, so I can save that for when the game launches, and I mainly wanted to see what I could handle as far as level disparity. Grinding was a slow go for me, but I wasn't really rushing. I did find that the mobs dropped some useful loot for vendoring and getting enough silver for training, If the starting zones are congested early on, I might just grind to until I can train professions as a way of leveling.
All in all the stress test was smooth and fun. I'm looking forward to more bite sized testing as the beta continues.
Labels:
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Grinding,
Keybinds,
Macros,
Paladin,
Stress test,
WoW
Thursday, May 23, 2019
Getting to the Gurubashi Arena
I am very excited to have access to the classic beta stress test realm today. After a stressful stress test, I was glad that I spent the evening playing Overwatch last night. The realm was offline for most of the night, and it sounded like a significant number of people had trouble logging in.
Thankfully the realms are still open until tomorrow, which means I can test out my trek to the Gurubashi Arena in the Cape of Stranglethorn Vale. I decided to try it out on a dwarf priest. Since the test realm only has a max level of 5, I wasn't interested in leveling. No, my real goal is to get a bank alt to the Gurubashi Arena to get a chance at the chest that spawns there every three hours. Vendoring the items from the chest can yield a nice chunk of gold, and since that character would primarily be in a major city working the auction house anyway, I might as well put him to good use (at least at the beginning of the server). Even if the character is only level two, if I can get lucky a couple of time when most people are asleep, I think it'll be worth it.
I found that it took just over an hour to make it all the way to the arena. The trek from the dwarf starting zone to Ironforge was no problem. I could have saved some time if I would have caught the Deeprun Tram in time. Running through Elwynn and Westfall was no problem, and my first death didn't come until I was about to leave Westfall. As I was crossing the bridge that leads into Duskwood, a high level shredder ended me life. Then a Venture Co. Drone got me as I was following the river south into Stranglethorn. I managed to die about 16 times, which meant that many corpse runs to make the incremental progress towards the arena.
I didn't see anyone else in the zone, but as the chest event is nearing there are some more level fives in the area. So I anticipate more people having this idea when the game launches in August.
What I am going to try next is the time to get to level 5, to see if it would be worth it to get to level 5 before making the run, so that I'll have a little more armor and health, as well as the ability to level trade skills, since this character will be meant to be my disenchanter.
Also, I tried to stream my numerous deaths, but the streaming capability seems only for retail.
PS. As I typing this I saw a level 5 Tauren also in the arena, so my hopes of getting the chest this morning have decreased mightily. Might get to level 5 to improve my odds this afternoon if I get the chance.
Thankfully the realms are still open until tomorrow, which means I can test out my trek to the Gurubashi Arena in the Cape of Stranglethorn Vale. I decided to try it out on a dwarf priest. Since the test realm only has a max level of 5, I wasn't interested in leveling. No, my real goal is to get a bank alt to the Gurubashi Arena to get a chance at the chest that spawns there every three hours. Vendoring the items from the chest can yield a nice chunk of gold, and since that character would primarily be in a major city working the auction house anyway, I might as well put him to good use (at least at the beginning of the server). Even if the character is only level two, if I can get lucky a couple of time when most people are asleep, I think it'll be worth it.
I found that it took just over an hour to make it all the way to the arena. The trek from the dwarf starting zone to Ironforge was no problem. I could have saved some time if I would have caught the Deeprun Tram in time. Running through Elwynn and Westfall was no problem, and my first death didn't come until I was about to leave Westfall. As I was crossing the bridge that leads into Duskwood, a high level shredder ended me life. Then a Venture Co. Drone got me as I was following the river south into Stranglethorn. I managed to die about 16 times, which meant that many corpse runs to make the incremental progress towards the arena.
I didn't see anyone else in the zone, but as the chest event is nearing there are some more level fives in the area. So I anticipate more people having this idea when the game launches in August.
What I am going to try next is the time to get to level 5, to see if it would be worth it to get to level 5 before making the run, so that I'll have a little more armor and health, as well as the ability to level trade skills, since this character will be meant to be my disenchanter.
Also, I tried to stream my numerous deaths, but the streaming capability seems only for retail.
PS. As I typing this I saw a level 5 Tauren also in the arena, so my hopes of getting the chest this morning have decreased mightily. Might get to level 5 to improve my odds this afternoon if I get the chance.
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