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Monday, October 18, 2010

Healing at the speed of Heal

With the addition of Heal (Holy Light if you wear plate) the healing game seems to have slowed down a bit. I still find myself trying to fit in as many heals as the global cooldown will allow, but what I mean is that healing doesn't feel as jumpy. At least, it doesn't seem like it.

Currently damage goes out at the speed of Flash of Light, and at any moment a raid/party member could be on their death bed awaiting the speedy embrace of your fastest heal. And that worked before because the faster heals were alright to spam. But things have changed now spamming fast heals means the decrease of mana at the speed of Flash of Light. So what do we do? We spam the new cheap heal. But this heal is soooo slowwwwww! And people are dying! UGH!

But is it really that slow. I mean, I wouldn't consider 2 seconds to be slow, by any means. Maybe if we'll be able to play in a world where damage didn't kill people every 2 seconds, where we will have 2 seconds to heal a wounded ally. A world torn asunder, with men who become wolves, and giant molten dragons who destroy entire cities. If only such a world was out there ready to be played, preforably before X-mas time. *sigh* If only...

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