Jumping back into talking about some healing. Yesterday I was dpsing with a guildie who is new to healing as holy, and as we went through he reminded me that finding the right balance of spells to use is not easy by any means. This is not meant to limit your spell usage only to those I have mentioned. The key to effective healing is always through trial and error. Learn what your spells do and evaluate how you can best use them. This is meant to be a starting point for anyone unsure about what to do.
Chakra, learn it, live it, love it
So to start off, for most dungeons you'll spend a lot of time in Chakra:Serenity. For the excetion of trash and bosses with heavy groupwide damage, your main healing spell will be Heal, and being in Serenity just makes the most sense.
Lightwell is your Friend
Before I jump into spell usage, I want to add that casting Lightwell before every boss fight is important. Even if no one else uses it, if the only healing doe to you is through the Lightwell, it has saved you from casting heals on yourself, which is totally worth it.
PoM
After a few nights of running dungeons I was able to see just how much of my healing is coming from my spells. The winner by far is Prayer of Mending. I use it every chance I get always on the tank, and it is by far my leader in healing done. Always use Prayer of Mending!
Healing slow with Heal
Next up is Heal. I use this whenever my targets have 50% or more health, and only if they have taken enough damage (normally around 7,000) first. I like to try to keep Renew on the tank as much as I can. This isn't too hard as long as I'm in Serenity as the Heals refresh its durration.
Emergency use only
I only use Flash Heal if someone is in danger of dying, or if I have a Surge of Light pop up. It is an expensive heal, and while it grants Serendipity, it's not really needed outside of emergencies. Typically if someone needs a big heal Greater Heal will have enough time to land, so casting Flash of Light outside of Surge of Light to maintain Serendipity isn't needed.
Group Healing at its Finest
If atleast 4 members of the group have taken significant damage, I use Prayer of Healing and Circle of Healing. If I have to use these spells often, I should be in Chakra: Sanctuary so their potency is buffed. The same goes for Holy Word: Sanctuary, I try to only use this when the group is stacked up so that it is healing to its fullest. These three spells can cause the most overheal, so don't waste them if you don't have to.
Renew and PW:S
There are times when Renew is really awesome and great to spam on the group, but there aren't many of these times. I've found it's most use to come on the tank. The same goes for Power Word: Shield. With its steep mana cost I try to only use it to give someone the Body and Soul speed boost.
Wraping up
In general try to reduce your overhealing as much as you can. Ideally you should be able to stay below 10% overhealing. Remeber Prayer of Mending, and don't forget about your Chakra and the Lightwell.
Search This Blog
Showing posts with label Chakra. Show all posts
Showing posts with label Chakra. Show all posts
Monday, April 11, 2011
Friday, March 4, 2011
Feeling Overpowered
I've finally started leveling my priest and in between questing and leveling his professions I've been able to do runs of Throne of the Tides and Blackrock Caverns. So far, these two dungeons are feeling like warm ups. There really isn't a challenge, and it feels like I have an answer for whatever damage heads my groups way.
I have been trying to stick with Chakra: Serenity for most fights, and I often find myself just standing around waiting to heal. For fights with heavy raid damage I use Chakra: Sanctuary and the same is pretty much true. Lightwell has proven to be very helpful, and I think that people are actually learning how to use it for once.
I am really looking forward to getting into some heroics on this guy because right now healing is not very challenging. Holy priesting is really making me think about which healer I want to play more when I get this guy to 85.
I have been trying to stick with Chakra: Serenity for most fights, and I often find myself just standing around waiting to heal. For fights with heavy raid damage I use Chakra: Sanctuary and the same is pretty much true. Lightwell has proven to be very helpful, and I think that people are actually learning how to use it for once.
I am really looking forward to getting into some heroics on this guy because right now healing is not very challenging. Holy priesting is really making me think about which healer I want to play more when I get this guy to 85.
Thursday, November 18, 2010
Chakra feels awkward...
There has been a lot of discussion about Chakra, and not all of it has been positive. I personally thought that it was a cool idea, and I was really looking forward to seeing it be the reason that Holy is fun to play. By my use of past tense you can tell that I am disappointed in the current state of Chakra.
In case you don't know, Chakra is a spell on a one minute cooldown, where after you click it the next heal (and by heal I mean Heal, Prayer of Healing, Renew, and Smite) that you use will put you in a specific Chakra state for 30 seconds. Each Chakra state improves the spell that you used, and (provided that you spent the necessary talent points) casting that spell will extend the time that you are in the Chakra state. Sounds great right?
It's not as great as you might think. First of all it is a lot to keep track of. When I tried to describe it to my girlfriend she threw her hands up and said "that is too complicated." While I don't disagree with her, I think that main problem is that Chakra itself has a cooldown (of one minute), and it has the feeling of locking you in to a certain spell.
This problem of locking you in, can cause a lot of opportunities to make a mistake. If you use Heal, for example, after hitting Chakra, but you are transitioning into a phase of the fight when you need Prayer of Healing or Renew, you can't change Chakra states until that phase is (most likely) over.
On the surface Chakra looks like it adds some nice potency, but in practice it has only added constraints and has mostly been useless. For instance, if I am in Vault of Archavon, and one of the bosses does their AoE, I might go into Chakra State: Prayer of Healing. Allowing me to raid heal effectively and all is well. But, that period of AoE only comes in bursts, I'm not spamming Prayer of Healing and Chakra goes away until I can use it again. It's good for one or two casts (in this case).
I am sure that there are a lot of situations where this spell comes in handy, and instances in Cataclysm might prove to make it's one minute cooldown more understandable. Currently, thought, it lacks fluidity, and there doesn't seem to be a seamless transition between Chakra states. My suggestion would be to make the spell not have a cooldown, or become some sort of passive ability. This definitely could make Holy overpowered, but given the current state of Holy's viability making Chakra more powerful might turn out to balance things out nicely.
In case you don't know, Chakra is a spell on a one minute cooldown, where after you click it the next heal (and by heal I mean Heal, Prayer of Healing, Renew, and Smite) that you use will put you in a specific Chakra state for 30 seconds. Each Chakra state improves the spell that you used, and (provided that you spent the necessary talent points) casting that spell will extend the time that you are in the Chakra state. Sounds great right?
It's not as great as you might think. First of all it is a lot to keep track of. When I tried to describe it to my girlfriend she threw her hands up and said "that is too complicated." While I don't disagree with her, I think that main problem is that Chakra itself has a cooldown (of one minute), and it has the feeling of locking you in to a certain spell.
This problem of locking you in, can cause a lot of opportunities to make a mistake. If you use Heal, for example, after hitting Chakra, but you are transitioning into a phase of the fight when you need Prayer of Healing or Renew, you can't change Chakra states until that phase is (most likely) over.
On the surface Chakra looks like it adds some nice potency, but in practice it has only added constraints and has mostly been useless. For instance, if I am in Vault of Archavon, and one of the bosses does their AoE, I might go into Chakra State: Prayer of Healing. Allowing me to raid heal effectively and all is well. But, that period of AoE only comes in bursts, I'm not spamming Prayer of Healing and Chakra goes away until I can use it again. It's good for one or two casts (in this case).
I am sure that there are a lot of situations where this spell comes in handy, and instances in Cataclysm might prove to make it's one minute cooldown more understandable. Currently, thought, it lacks fluidity, and there doesn't seem to be a seamless transition between Chakra states. My suggestion would be to make the spell not have a cooldown, or become some sort of passive ability. This definitely could make Holy overpowered, but given the current state of Holy's viability making Chakra more powerful might turn out to balance things out nicely.
Subscribe to:
Posts (Atom)