Search This Blog

Showing posts with label PTR. Show all posts
Showing posts with label PTR. Show all posts

Monday, April 25, 2011

Holy Paladin Mastery, is it really that bad?

I know that for my holy paladin that I go for Intellect> Spirit> Haste> Critical> Mastery. That set up seems to be the accepted best way to go, but I like to think about other options. Could Mastery end up being our best stat (if we're able to get a ton of it?).

What does it do?
Our Mastery is Illuminated Healing. At level 80 our direct healing spells will give a shield that absorbs damage. It lasts for 15 seconds (as of Patch 4.1), it starts at absorbing 10% of the heal, and increases at 1.5% per point of mastery (also as of Patch 4.1). Essentially this replaced Sacred Sheild for holy paladins, and I find it to be an interesting mastery compared to other healers.

Why is it so bad for us?
There are a few reasons. First, the sheild isn't terribly powerful. Absorbing for 10% of a 7k heal is only 700 damage absorbed, and that's pretty lackluster. Second, in comparison to Haste, Mastery appears to be very weak. To give you an idea, If I have a Shadow Priest, Boomkin, or Elemental Shaman in my heroic group I am sitting around 30% haste. That's right around where my haste was at in Icecrown. Heals are faster, the global cooldown is smaller, and Holy Radiance ticks more often. A lot of positives going on, all at once. Mastery isn't really keeping up.

What to do now?
The buffs to Mastery in 4.1 are going to help it out. Currently it is pretty even with Critical, so I would gague the buff to push it behind haste. I want to see if it can pass haste, and maybe even spriit. If the shields can become powerful enough to prevent us from casting as many heals, then we won't need the mana regen from spirit because we aren't casting as often.

So, I plan to head over to the Public Test Realms. While Blizzard is still testing for patch 4.2, I'm going to copy my paladin, and make a premade one to see how powerful Mastery can be. I'm going to gem exclusively for it, gear and reforge for it, and test my skills as healing with it. I'll be sure to record my numbers on recount, and I'll report my results as soon as I am finished.

Hypothesis
Everything is better when you have a ton of it. I hope to find that with a ton of Mastery you can be completely viable. If I am wrong, well it wouldn't be the first time.

Monday, October 11, 2010

Overhealing, and my Healing Approach

Since I started healing on my paladin through BC heroics, I used the approach of "big hit, use Holy Light, small hit, use Flash of Light." It worked pretty well, and during that time I began to get pretty good at keeping the green bars full.

Then Wrath came, and with it brought the "OMG everyone is taking big hits!" approach. As I began raiding in Naxx, and OS 25 man, it seemed as though everyone in the raid was taking a lot of damage. Combine that with my position as the tank healer, I began using the "use Holy Light" approach. No matter how big or small the hit was this was my heal of choice. This caused a lot of overhealing to be done. But it worked, all the way into ICC.

And then I started playing my priest. As I progressed through ICC 10, I found that about half of the fight were perfect for me. Whether there was constant pulsing AoE, or splash AoE damage, I used Renew, CoH, and PoH accordingly. I noticed though, that I was contributing to a lot of overhealing. Especially once my former guild began to work on the Lich King. So I wanted to start smart healing. Rather than throwing my array of heals at situations blindly, I stopped to think "Do I really need to cast that now, or can it wait?"

This shift in my approach, helped me become very efficient (notably on the Lich King fight itself). I would still use Prayer of Mending on cool down, and keep Renew on the tanks, but I became a little bit more selective on when I would use my other heals. Making sure they would not overheal, so that I would not waste my mana on heals that weren't needed.

Since I stopped raiding, I've kept this approach into my daily random heroics. Trying to fine tune my strategy and seeing a long I can wait to fill the green bars.

Now that I've begun testing my new spells and talents on my paladin and priest, I have tried to keep up with smart healing. And it has been going pretty well. with the change to Heal and Holy Light, I have that cheap small heal for when little damage is going out. I have the fast larger heal for when people get low, and I have the slow big heal for when people need to be brought up.

I have been working on utilizing these three heals when they are needed, while still using the rest of my arsenal when needed. While every fight, and group set up may shift my strategy, I still try to avoid overhealing as much as I can. This mini game that I am playing to keep people alive, while reducing wasted heals is why I like healing so much. The balance between mana efficiency and still preventing deaths is why I am especially looking forward to Cataclysm because overhealing will matter.

Monday, October 4, 2010

Thoughts on 4.0

After doing some more testing on the PTR I have come to a couple of conclusions regarding the paladin and priest healing changes.

I found the paladin playstyle to be very fun. Holy Shock, Word of Glory, and Holy Light work really well together. The combination of chosing the right heal and managing holy power is much better than throwing the same heal at every situation. I also like how many choices there are for spending talent points once I spend 31 in the holy tree. The ret and prot trees have nice healing options, and there are a ton of nice soloing and utility points left in the holy tree. All of these changes make me very interested in playing my paladin.

As far as my priest goes, I am content with the changes. I haven't been able to get the most out of Chakra, but it is still a nice ability. What I have enjoyed is the desicion process when chosing the right heal. I've managed to figure out that I want to use Heal when the target is above 50% (give or take), and Flash Heal when they get below, and a Serendipitous Greater Heal if they are near death. I really like the dynamic that is going on here. Before Flash Heal was the only filler between Prayer of Mending, or Renews, or a needed Circle of Healing or Prayer of Healing. Now I've got some options. I also like how Surge of Light has found its way back into the spec. The instant  free procs from Heal go very nicely with Serendipity. I have realized that Archangel isn't as terrific as I thought for healing as holy, but it is still nice for pvp or soloing, and  I am going to want a ton of haste to make Heal as fast as it can be.

All in all, I am excited to heal on my pally again, and I am just as happy to heal on my priest. A win win for sure.

Wednesday, September 22, 2010

the PTR is Wonderful!

With all of the class changes coming out with patch 4.0, I decided to test out the new talents before they went live.

I was like a kid in a candy store. So many changes, it is like relearning how to play. I'll start with some of the broad changes, and get to the priest and pally stuff more. The new glyph interface is very nice. I am really looking forward to this change. Being able to get all of the glyphs that I want, and swap them in an out as I please is going to be a lot less of a hassle than the current system. The new Power Auras addition to the interface is very handy. Not only do shiny things appear around my character, but the button that you get to hit lights up too! This is a very nice change from constantly looking to the upper right of my screen for spells that poped up. And lastly, I am looking forward to Reforging. This looks like ti will add some much needed flexibility when prioritizing gear.

Now to the goods. I started first on my priest. I specced holy using this spec (minus Evangelism and Archangel because you're only lvl 80 on the ptr). To start, Chakra is a nice talent, and I love how it can stay up for as long as you want, and provide a nice boos to the heal that you need. Holy Word: Chastise, is pretty cool. I think that the cooldown is a bit long, but I like how it changes depending on the Chakra state I'm in. Also I am glad that Surge of Light is in the tree and easy to get. I get free Flash Heals, which give me Serendipity buffs which makes the use of the big heals much easier. I like how those talents work with eachother.

Also in case you were wondering I did try out discipline, so that I could get Archangel. It looks awesome (gives you wings), and it makes casting smite boost healing. I decided that I won't pick it up (too many better options, but if you want more about it you can see Miss Medicina's post about the numbers behind it's awesomeness here.

Next I went to my Paladin. The spec that I used here is different from the one that I linked in my previous post. I wanted to test out the healing, later on I'll test out the kind of damage I can dish out as holy, but for now I want to get used to healing. So here is the spec. There are some things off the bat that take some getting used to. Holy power is one of those things. In the spec that i linked, you will gain Holy Power by using Holy Shock and by healing the target of Beacon of Light with your casted heals. You can only have 3 charges of Holy Power, and once you have any number of charges you can use Word of Glory. While Word of Glory doesn't heal for much unless you have 3 charges, it is free and instant so you would only be wasting a global cooldown if you use it with less than 3 charges. Another thing that took me sometime to get used to was all of the buffs the pop up. Casting Holy Shock gives you haste when casting, and if you crit it makes Holy Light even faster. At the same time, casting has a chance to allow you to use Holy Shock without it triggering a cooldown (2 in a row). These buffs are really nice, and they make the playstyle a lot more interactive and fun. Managing the buffs to the casted spells, managing the buffs to Holy Shock, and using Holy Power effectively is a lot more dynamic than spamming the most efficient heal all the time.

The last thing I want to say about Holy paladins is Light of Dawn!!!! It looks really amazing.

All in all, holy priests will still be a lot of fun, and holy paladins will have a much more dynamic playstyle. I am looking forward to playing both when 4.0 goes live.